In this ZBrush sculpting training lesson, your instructor demonstrates how to create a posable rig in Maya for the scarecrow model, so that you will be able to move the components of the model into position to match the concept art. He also shares tips to simplify the rigging process.
- [Instructor] So the first thing I want to do…is not worry about any of the positioning…but just worry about getting my joints in place.…So I'm going to focus on literally rigging this model.…Now if you've never rigged before, to be honest with you,…it's, in this case, this is what I call a poseable rig,…we're not literally building a rig, we're just building…something to bind or mesh to and move it.…So it's actually quite easy, but I'm going to go over…to my skeleton joint tool,…and I'll start at the shoulder.…
What I'll also do is just turn this into X-Ray mode…so that I can see everything a little bit easier.…And in Maya, if we press Y, what that does…is it ends the tool selection but it keeps the tool active.…This way, I can just click--I don't want to connect…my joints just yet, I just want to place them.…So I need to place an additional one somewhere…in this area actually, according to the concept art.…
I definitely need a joint in the wrist,…and then I'll need a couple of them in the fingers.…Normally with fingers, you'll need a minimum of three,…
Author
Released
10/19/2016- Creating base meshes
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Sculpting buttons, a hat, and gloves
- Texturing the scarecrow
- Creating wood grain
- Exporting subtools to Maya for adjustments
- Rigging in Maya
- Polypainting in ZBrush
- Creating a final render in Photoshop
Skill Level Intermediate
Duration
Views
Related Courses
-
Sculpting a Creature with ZBrush and Photoshop
with Rayce Bird2h 36m Intermediate -
ZBrush: Stylized Sculpting
with Michael Ingrassia3h 22m Beginner -
ZBrush: Polypaint
with Michael Ingrassia1h 13m Beginner
-
Introduction
-
Welcome1m
-
-
1. Getting Started
-
Setting up the course files2m 38s
-
-
2. Base Meshes
-
Creating base meshes in Maya7m 10s
-
Using DynaMesh and ZRemesher6m 29s
-
-
3. Sculpting Details
-
Sculpting a button8m 14s
-
Button holes and stitches6m 38s
-
Hat band and patch8m 38s
-
Hat stitches5m 7s
-
Texturing the hat8m 6s
-
Sculpting and texturing the head12m 36s
-
Handkerchief cloth folds6m 39s
-
Glove sculpting9m 39s
-
Glove leather texture9m 43s
-
Glove seams and stitches5m 56s
-
Creating wood grain5m 39s
-
Sculpting the branch10m 34s
-
Sculpting the lantern handle7m 46s
-
Carving a pumpkin7m 22s
-
-
4. Review and Cleanup
-
Assessing work In progress4m 54s
-
Reposing a character9m 1s
-
5. Final Polish, Polypaint, and Rendering
-
Restoring a low-poly mesh5m 58s
-
-
Conclusion
-
Final wrap-up41s
-
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.
CancelTake notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.
Share this video
Embed this video
Video: Building a simple rig in Maya