As you begin to define your character, you need to make sure its silhouette and the primary shapes are easily recognizable and visually interesting. In this video, begin shaping the body and head of your creature to create a solid base mesh.
- [Instructor] We can potentially divide the process…of sculpting into three main stages.…The block out stage, the sculpting stage…and the detail stage.…Right now we have done the rough block out of the character.…Primarily we did Move brush, masking selection tools…and the smooth brush.…Now we can start thinking about the secondary shapes…and start defining some of the volumes…a bit better before we start adding details…like the stylized hair on the fur.…Let's go ahead and select the head of the character…and zoom in a bit…And go ahead and select something…like the ClayBuildup brush.…
Now without adding too much detail let's start…sculpting some of the important shapes of the face.…So I'm just go ahead over the forehead…and try to define that area a little bit better.…Like so, also I'm just going to give this…an indication of the nose and maybe the mouth area.…Because these one, although they're not…very strong features, will be essential…to sort of identify this character a little bit.…Also this point we can also start refining that area…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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