Join Ryan Kittleson for an in-depth discussion in this video Breaking symmetry, part of ZBrush: Sculpting Portraits.
- Now that we have the structure…and the mid range details done,…we can get down to fine tuning.…Part of what makes a face feels more natural…is the subtle imperfections and deviations from symmetry.…In this video, I'll show you how I approach this.…ZBrush has a feature called Posable Symmetry…which allows you to sculpt on a model…that isn't symmetrical but is based…on a mesh that used to be symmetrical.…Say you could have a character who was in a T-Pose…and one of the arms was moved up…and then you could continue to sculpt on one of the arms…and in Posable Symmetry mode those same details…would get put on the other arm in the right place.…
To use this, let's make sure the mesh…is on the highest subdivision level.…So, under Geometry you can see, yep,…we're on the highest level.…Now, go to the Transform menu, and activate Symmetry,…and then turn on Use Posable Symmetry.…What this does is it analyzes every point…on the model and it finds which vertices correspond…to each other on either side of the model.…This way you can make all kinds of asymmetrical edits…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 46m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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