From the course: ZBrush: Product Prototyping Techniques

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Booleans and padding

Booleans and padding

From the course: ZBrush: Product Prototyping Techniques

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Booleans and padding

- Okay, I think our chair is starting to look more interesting. Let's continue with the padding, and the mechanism, to adjust the legs. So for the padding, or this fabric bit, I'm simply going to duplicate this piece, from the duplicate button here, in the SubTool list. And I'm going to turn the dynamic subdivision off. Let's also get into solo mode, so that we can see this piece better on its own, and also enable polyframe. Great, so from this piece, I'm only interested in keeping this front set of polygons, so we can do this by deleting everything else, but the faces that we want to keep. So there are a few ways to achieve this, but I'm going to use the Zmodeler just to practice. So I'm going to select the Zmodeler brush, and I'm going to hover over any of the faces. And we need to make sure that our action is set to "delete", since this is what we want to do. And the target could be anything, since we're going to tag the polygons first anyway. Alright so let's go ahead and hold the…

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