Join Ryan Kittleson for an in-depth discussion in this video Blocking out the ears, part of ZBrush: Sculpting Portraits.
- Now the ear looks like a really complex shape with all kinds of weird folds and crevices. Ears seem pretty daunting at first to sculpt but by simplifying them to their basic form first they'll be much easier to make. We're also going to practice with some masking techniques in this video. Let's see how it's done. So let's come around to one side of the head. And let's zoom in here. And what I'm going to do is get a smaller brush and let's just make a mask c shape. So I'm going to hold down control and just sculpt something that looks kind of like a c right here.
Maybe erase some of this mask by holding down alt. Now let's invert the mask. Hold down control and click in an open area. So now we've masked off all of the head except for where the ear should grow out of. Okay let's use the move brush now. And let's just pull out the shape of the ear. So I'm going to come around to the side of the ear actually which is the front of the head. Let's get a little bit of a bigger brush here, and just start pulling out the shape of the ear.
And just go ahead and eye ball this just kind of look at your reference and see what the general shape should be. It doesn't have to be perfect. At least not yet at this point. Let's give it a little bit more volume out to the side. Okay let's see how that looks. Alright not to bad, let's go ahead and clear the mask by hitting control shift a. Now if you want you can smooth this out a little bit.
I'm just going to hold down shift and just round out some of those really rough corners a little bit and maybe adjust the shape just a little bit more. Looks like the earlobe should come foreword a little bit more. Okay, good. So with just a few simple steps we now have a basic shape to start building an ear on. I like to use masking like this in a lot of situations to help me isolate my work in a specific section.
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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