In this ZBrush polypainting tutorial, you will begin to colorize the skull. You use the dark to light painting technique, used for antiquing by traditional artists, and begin to paint in layers. You will learn how to paint into recessed areas of your mesh so the shadows are not as intense in those areas.
- [Voiceover] I now have the compass completed.…You can see that the metal tone is uniform throughout.…That, again, is because I saved…several of my important colors.…I did forget to save the red and the blue that I used,…but those were fairly easy for me to re-match.…So now that I have the compass finished,…I'm going to move on to the skull.…The skull and cross bones are essentially the same color.…
So once again, the process is turn on colorize,…make sure that our brush is actually defaulted.…If you keep any type of alpha on when you do a fill,…that's actually going to be a part of the fill process…as well as the intensity.…So intensity goes to 100%.…We remove the alpha…so that we're dealing just with the straight brush.…
It could be any brush.…Doesn't have to be the standard brush.…And then I'll go to color.…Bring my color back to black…and fill the object.…So now I have the black fill on the skull.…I want the skull to be somewhat of a warm bone color.…So I will actually select my own color.…Something that is in the range of a taupe.…
To learn how to sculpt the 3D pirate journal featured here, check out Michael's previous course, ZBrush: Stylized Sculpting.
- Setup and preparation
- Painting a metallic object
- Adding base and highlight colors
- Refining sculpt details
- Using masking
- Adding a stippled texture with Colorized Spray