After finishing with the polypaint in your model, you can now begin assigning materials to the various parts of your creature. In this video, go through the process of applying materials per each subtool before rendering.
- [Instructor] Here is the final version…of my creature with all the color refinements.…I essentially added a bunch of scratches around the horns…and defined some areas around the face…just a little bit better.…Now that the texture is ready,…let's talk about the materials.…You can go ahead and click on the material thumbnail.…You'll see that the material library…is divided in two categories…madcaps a the top and standard materials at the bottom.…They are both very useful depending on what you're after.…These madcaps already come with the light direction,…the colors, specular, and all that.…
The standard materials, on the other hand,…will change the properties of the surface,…but also react to the light position.…This will make more sense in the next video…about lighting, but it's good to know at this point…before we assign the materials to our sub tools.…Let's go ahead and start by selecting the horns…or one of them.…Let's bring up the material library again.…Now if we hover over any material,…you'll see we get a preview of how this mesh…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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