The final step to conclude this section of the tutorial is to append the horn geometry you created to the body of the creature. In this video, go through the process of appending the horn as a new subtool, using the mirror features to create a horn for each side, and work around the base of the horn to integrate it to the head.
- [Instructor] One of the great concepts…in ZBrushCore is the use of multiple tools,…because we can do precisely what we just did with the horn.…We can work on a separate tool,…create everything from the base mesh using primitives,…to subdivision levels and details, and once we're ready,…we can add it as a subtool to another tool.…Also, you don't have to be 100% happy…with the way that the horn looks now.…Once we have it with the rest of our subtools…that make up our creature, we can keep tweaking it…and all the subdivision levels are still going to be there.…Okay, so let's go ahead and expand this subtool palette,…and obviously there is only one subtool at the moment,…the horn, but down here at the bottom of the list,…we have this copy button.…
Go ahead and click on it once.…This essentially will copy the selected subtool,…our horn in this case, and we can go ahead…and select our creature tool, such as that,…and next to our copy button in the subtool subpalette,…we should now have another one to paste that copied subtool.…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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