From the course: ZBrush: Tips & Tricks

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Amplifying detail with morph targets

Amplifying detail with morph targets - ZBrush Tutorial

From the course: ZBrush: Tips & Tricks

Amplifying detail with morph targets

- ZBrush has been hailed for many years as one of the best ways to add fine detail to a digital scuplture. But what if there's a lot of detail on a sculpture that just doesn't have enough oompf? That's trickier to deal with and it might seem like the only solution is to manually sculpt more detail one bit at a time. However, the solution is surprisingly simple, let's take a look. We're going to be using Morph Targets for this. Morph Targets store the shape of a model in memory so that you can revert back to a saved stage at any time. We're also going to be using the smooth brushes, and at first it'll seem very confusing because we're going to be smoothing out the very detail that we want to amplify. But before I get ahead of myself, let's start with a model on the highest subdivision level. So we've got our dohopper model here, let's make sure it's on the highest subdivision level. Okay, good, let me zoom out a little bit. So I can see more of it on screen. Now we're going to go…

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