Join Ryan Kittleson for an in-depth discussion in this video Aligning the sculpt with the photos, part of ZBrush: Sculpting Portraits.
- Now that we have objective reference images set up,…we can compare them with what we've sculpted so far…and see how close we got.…So what I want to do is just rotate my view…and hold down Shift so I can snap to a perfect front view.…Let's just zoom in here.…OK, so it looks pretty close.…One thing I'm seeing is that the mouth…is a little lower here than the mouth in the photo.…Let's see the side view.…I'm going to hold down Shift to snap it.…OK, so yeah, it looks like the mouth is a little low,…nose could come up a little here,…brow out a little here,…ear is probably the wrong size.…
And it looks like the neck could come forward.…So it looks like in some places, I got pretty close,…and in other places, I was a bit off.…This is totally understandable,…and you shouldn't feel bad if your sculpt is off.…Lining up the sculpt with image planes…isn't just a technique for making a sculpt more accurate,…it's also a great way to check…your own internal sense of shape and proportion.…OK, so I've got the Move tool active.…
- Working with a photo reference
- Blocking out the proportions
- Blocking out the ears
- Aligning the model with the photos
- Shaping the eyelids, nose, and mouth
- Making teeth
- Sculpting and styling hair
Skill Level Intermediate
Modeling a Female Android in ZBrushwith Ryan Kittleson4h 10m Intermediate
Maya: 3D Printing with Shapewayswith Ryan Kittleson1h 45m Intermediate
1. Working with a Photo Reference
2. Starting to Sculpt
3. Working on the Midrange Details
4. Making Teeth
5. Sculpting the Hair
6. Refining the Details
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