From the course: ZBrush: Modeling Footwear
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Adjusting the reference images - ZBrush Tutorial
From the course: ZBrush: Modeling Footwear
Adjusting the reference images
- [Narrator] Before we get too far ahead of ourselves, let's fix up an issue with the reference images. When we're making the reference photos, it can be hard to create them in such a way that they come into ZBrush perfectly aligned. However, once there's an object in the scene for us to use as a visual anchor, we can get the images to conform to each other much more easily. So let's make it happen. All right, so what I'm going to do is look at this from a couple of different views. I'm just holding down shift as I rotate the snap to a perfect side, front, and top views. So you can see that this photo doesn't really line up with where we put the sole, so far. It really only lines up with the bottom view, you can see. And the top view, it's not quite conforming like it should. And this view, not quite conforming like it should. Same thing here. So now that we've got an object in the scene, we can line up all the reference with this object, so everything is in the right place. So let's…
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Contents
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Importing reference images6m 15s
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Modeling the basic sole shape6m 14s
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Extruding the sole and tread thickness5m 4s
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Tapering the tread3m
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Creasing hard edges4m 21s
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Adjusting the reference images4m 18s
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Making a template for the repeating treads10m 1s
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Duplicating the tread with array mesh5m 6s
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Cutting the tread pattern9m 40s
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Tweaking the tread6m 15s
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Bending the sole5m 26s
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Tweaking the sole geometry3m 52s
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