From the course: Learning ZBrushCore
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Adjusting Adaptive Skin - ZBrush Tutorial
From the course: Learning ZBrushCore
Adjusting Adaptive Skin
- [Instructor] It took us awhile but we're finally here. Here's where the real fun part begins. We have our base mesh ready to go and we can start using all the brushes to sculpt our creature. There are a couple of things that we can do to make our life easier before we start moving things and pushing geometry here and there. So the first thing is to make sure that our mesh is symmetrical. Because the adaptive scheme won't be 100% accurate in that regard. So if I zoom in here a little bit, you can see the center line is not exactly straight. But this is a very easy fix. So let's go ahead and open up the geometry sub pallet and expand the modify topology option and here we have the mirror and weld button and the button has these little letters at the top right, x, y, and zed. Make sure that the x is indicated with this wide column, the reason why is because this is the axis that corresponds to the direction that we want to mirror our mesh on. Okay so let's go ahead and click on it…
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Contents
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Sculpting approaches2m 52s
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Introduction to ZSpheres4m 55s
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Creating an armature4m 35s
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Exploring shapes and adjusting volumes2m 19s
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Adaptive Skin3m 20s
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Adjusting Adaptive Skin3m 25s
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Masking and selection tools4m 11s
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The power of subtools4m 44s
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