In this ZBrush sculpting training lesson, Michael Ingrassia demonstrates how to load the pumpkin and rope meshes you created in previous lessons into the scarecrow model. You will learn how to rescale the meshes and position them to fit well in your scene. This finalizes your scarecrow base mesh.
- [Instructor] Now with all the basemeshes ready,…we're ready to begin doing the massing of our sculpt.…I'm going to load in the scarecrow.…And now I want to append both the pumpkin…and the rope belt that we just created.…Within the scarecrow subtool file,…I'll go down to Append.…
I'll find my rope belt and select on that.…And I'll append once again.…Find my pumpkin and select on that.…Of course both of them come in different scale…but that's fine.…I'm going to just select my scale…and bring that pumpkin down.…
I'll move it down into position on the base.…And I'll further adjust that later on.…Same thing with the rope belt now,…I'll scale the belt down,…re-position it.…
Re-position it so that it looks good…and that will work for now.…With all the basemeshes now prepared,…we're now ready to begin sculpting the scarecrow.…
Author
Released
10/19/2016- Creating base meshes
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Sculpting buttons, a hat, and gloves
- Texturing the scarecrow
- Creating wood grain
- Exporting subtools to Maya for adjustments
- Rigging in Maya
- Polypainting in ZBrush
- Creating a final render in Photoshop
Skill Level Intermediate
Duration
Views
Related Courses
-
Sculpting a Creature with ZBrush and Photoshop
with Rayce Bird2h 36m Intermediate -
ZBrush: Stylized Sculpting
with Michael Ingrassia3h 22m Beginner -
ZBrush: Polypaint
with Michael Ingrassia1h 13m Beginner
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Introduction
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Welcome1m
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1. Getting Started
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Setting up the course files2m 38s
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2. Base Meshes
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Creating base meshes in Maya7m 10s
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Using DynaMesh and ZRemesher6m 29s
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3. Sculpting Details
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Sculpting a button8m 14s
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Button holes and stitches6m 38s
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Hat band and patch8m 38s
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Hat stitches5m 7s
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Texturing the hat8m 6s
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Sculpting and texturing the head12m 36s
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Handkerchief cloth folds6m 39s
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Glove sculpting9m 39s
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Glove leather texture9m 43s
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Glove seams and stitches5m 56s
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Creating wood grain5m 39s
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Sculpting the branch10m 34s
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Sculpting the lantern handle7m 46s
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Carving a pumpkin7m 22s
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4. Review and Cleanup
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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5. Final Polish, Polypaint, and Rendering
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Restoring a low-poly mesh5m 58s
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Conclusion
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Final wrap-up41s
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Video: Adding new base meshes to Scene