In this ZBrush training lesson, your instructor demonstrates how to add more highlights to the pumpkin you began to Polypaint in the previous video. He also discusses the approach he takes to determine which colors to use for painting the pumpkin’s stem and eye sockets.
- [Instructor] I'm now ready with the second color finished,…And now ready to put on a lighter,…more pale yellow color.…So I'll move up in my color chart once again.…I tend to like a lot of my colors to be de-saturated.…That's just my personal preference.…I don't like really bright, candy colors,…but more earth tone.…So now that I have the yellow selected,…once again I'll test it a little bit…to see how well it works,…and I'm going to use this color now,…as I mentioned, for hitting my highlights.…
So you can kinda see how that…already started to bring out some highlight.…So I'm just going to gently,…just hit the surface with it.…Not too much because that can really…change the whole value overall of the piece.…So I am going to just stay focused…on some of the more prominent areas,…to help give the pumpkin a little bit of a pop…in some of the areas.…
Alright, so like areas around here.…And then on the top.…So you can see what I mean by a false highlight.…
Okay, well that about does it right now…for much of the basic part of the pumpkin.…
Author
Released
10/19/2016- Creating base meshes
- Using DynaMesh and ZRemesher
- Creating a rope by drawing a curve with a custom brush
- Sculpting buttons, a hat, and gloves
- Texturing the scarecrow
- Creating wood grain
- Exporting subtools to Maya for adjustments
- Rigging in Maya
- Polypainting in ZBrush
- Creating a final render in Photoshop
Skill Level Intermediate
Duration
Views
Related Courses
-
Sculpting a Creature with ZBrush and Photoshop
with Rayce Bird2h 36m Intermediate -
ZBrush: Stylized Sculpting
with Michael Ingrassia3h 22m Beginner -
ZBrush: Polypaint
with Michael Ingrassia1h 13m Beginner
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Introduction
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Welcome1m
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1. Getting Started
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Setting up the course files2m 38s
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2. Base Meshes
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Creating base meshes in Maya7m 10s
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Using DynaMesh and ZRemesher6m 29s
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3. Sculpting Details
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Sculpting a button8m 14s
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Button holes and stitches6m 38s
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Hat band and patch8m 38s
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Hat stitches5m 7s
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Texturing the hat8m 6s
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Sculpting and texturing the head12m 36s
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Handkerchief cloth folds6m 39s
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Glove sculpting9m 39s
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Glove leather texture9m 43s
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Glove seams and stitches5m 56s
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Creating wood grain5m 39s
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Sculpting the branch10m 34s
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Sculpting the lantern handle7m 46s
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Carving a pumpkin7m 22s
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4. Review and Cleanup
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Assessing work In progress4m 54s
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Reposing a character9m 1s
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5. Final Polish, Polypaint, and Rendering
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Restoring a low-poly mesh5m 58s
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Conclusion
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Final wrap-up41s
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Video: Adding highlights to your model