In this video, learn how to turn the ZSpheres armature you created for your creature into a sculptable mesh. Take a look also at the Adaptive Skin settings and the ideal way to set them up for the base mesh of this project.
- [Instructor] In the previous video,…we created this amateur for character use in Spheres.…Right now we cannot do anything with it.…We cannot sculpt anything.…We cannot add details.…Just because this is not a sculptable mesh.…It is more like a preview of what the mesh will look like.…Let's go ahead and talk about the options…we have in ZBrushCore.…To convert this amateur into usable geometry.…I'm going to click and drag on my right tray…and go to the bottom of the tool palette.…I'm going to expand the adaptive skin sub palette.…Here is where we can change some basic settings…and make the adaptive skin.…
Once we press this button,…ZBrushCore will create a mesh that is going to cover…or adapt to the figure like a skin over an amateur…and hence the name adaptive skin.…We can use this previous switch here for instance…to visualize the result of making it adaptive skin…with the current settings.…The hot key for this switch…is the letter A on your keyboard.…If we turn poly frame on and then press A back and forth,…you'll see that the object changes between the spheres,…
This course was created by ZBrushGuides. We are honored to host this training in our library.
- Loading projects and templates
- Importing reference images
- Creating an armature
- Working with Adaptive Skin
- Using brushes
- Extracting mesh
- Using custom alphas
- Modeling with primitives
- Texturing with Polypaint
Skill Level Beginner
1. User Interface
2. Getting Started
3. Approaching Sculpting
4. Refining the Sculpture
Deformation palette2m 27s
6. Polypaint and Rendering
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