Join Ryan Kittleson for an in-depth discussion in this video Activating symmetry, part of ZBrush 4 Essential Training.
The ability to edit and sculpt your model symmetrically is one of the most…commonly used features of ZBrush.…It allows you to make the same changes to both halves of your model at the same time.…Let's open up the SuperAverageMan Zproject to have something to work with.…By default, symmetry is turned off.…So let me make this brush a little bit smaller to make it easier to see.…And if I do any changes to one half of this model, you can see that nothing is…happening to the other side.…Let me just undo this by hitting Ctrl+Z. Now I want to hit X on the keyboard.…
This is going to turn on symmetry.…So you can see there is another little dot on the other side that mirrors…exactly where my cursor is.…Any edits I make to the model I now duplicated on the other side.…There are some options that we can set for symmetry up in the Transform menu.…So you can see it's activated right here.…You can also turn it on or off right here.…You can change which axis is being mirrored over.…So right now it's the X axis.…
Author
Updated
5/7/2015Released
4/8/2011- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Skill Level Beginner
Duration
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Q: This course was updated on 05/07/2015. What changed?
A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
Related Courses
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Modeling a Character in Maya
with Ryan Kittleson3h 3m Intermediate
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Introduction
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Welcome51s
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What is ZBrush?1m 47s
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A note on screen resolution1m 32s
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1. Understanding the Interface
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Making sense of ZBrush2m 39s
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Understanding the interface2m 29s
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Using Light Box1m 23s
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Navigating the canvas2m 2s
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Using Perspective and Floor1m 51s
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Activating symmetry2m 15s
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2. Creating Meshes
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Creating ZSpheres4m 21s
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Using ShadowBox2m 15s
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Making a ZSketch2m 47s
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Using primitive 3D meshes3m 24s
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3. Brushes and Sculpting
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Understanding brush settings2m 45s
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Inverting brush effects1m 8s
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Switching to Smooth mode2m 34s
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Working with alphas2m 34s
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Using the Move brush2m 51s
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Using the Clip brush2m 58s
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4. Working with Tools
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Using deformation1m 59s
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Restoring symmetry1m 45s
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Creating morph targets2m 31s
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5. Working with Subtools
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Making new subtools3m 12s
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Combining subtools3m 8s
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6. Deforming with Transpose
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Masking with Transpose1m 49s
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7. Painting and Texturing with Color
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8. Retopology: Making Riggable Models
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Creating new topology3m 55s
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9. UV Layout and Maps
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Understanding the UV maps2m 47s
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Using UV Master3m 46s
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Creating texture maps5m 8s
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10. Troubleshooting
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Preventing problems1m 42s
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Recovering a corrupted model2m 28s
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Conclusion
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Examples of ZBrush work3m 16s
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Goodbye1m 5s
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Video: Activating symmetry