ZBrush 4 Essential Training

with Ryan Kittleson
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ZBrush 4 Essential Training
Video duration: 0s 2h 58m Beginner Updated May 07, 2015


In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.

Topics include:
  • Navigating the canvas
  • Using perspective and floor
  • Creating a mesh with a ZSketch
  • Extracting from an existing mesh
  • Managing subdivision levels
  • Working with alphas
  • Masking off parts of a model
  • Using deformation
  • Using subtools
  • Deforming with Transpose
  • Painting and texturing
  • Creating UV maps
3D + Animation


- [Ryan] Hi, I'm Ryan Kittleson and welcome to ZBrush 4 essential training. In this course I'll show you everything a beginner needs to get started using ZBrush to expand their artistic skills into the digital world. First I'm gonna explain the interface and help you make sense of how ZBrush works to get what's in your head on to the screen. Then I'll show you not only how to create and sculpt a model but how to export it for games or animation. I'll cover the whole pipeline of model creation in ZBrush for making a basic form, to refining details, and painting textures.

This course hits all the important features. ZBrush is an amazing program that can seem intimidating at first but I'll focus on making sense of the core features without getting bogged down in unnecessary functions. Well I'm excited to start ZBrush 4 essential training and I hope you are too. Lets go to it.

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