ZBrush 4 Essential Training
In ZBrush 4 Essential Training, Ryan Kittleson introduces ZBrush to artists making a transition from another sculpting program or who may just need some help with the finer points of this powerful digital arts package. The course covers the most popular tools and techniques for digital painting and sculpting in ZBrush, and explains how to export the models and texture maps to other programs for use in games, film, fine art, or 3D printing. The course also highlights the new features in ZBrush 4, such as ShadowBox, clip brushes, and LightBox. Exercise files are included with the course.
- Navigating the canvas
- Using perspective and floor
- Creating a mesh with a ZSketch
- Extracting from an existing mesh
- Managing subdivision levels
- Working with alphas
- Masking off parts of a model
- Using deformation
- Using subtools
- Deforming with Transpose
- Painting and texturing
- Creating UV maps
Hi! I am Ryan Kittleson, and welcome to ZBrush 4 Essential Training. In this course, I'll show you everything a beginner needs to get started using ZBrush to expand their artistic skills into the digital world. First, I am going to explain the interface and help you make sense of how ZBrush works to get what's in your head onto the screen. Then I'll show you not only how to create and sculpt a model, but how to export it for games or animation. I'll cover the whole pipeline of model creation in ZBrush from making a basic form, to refining details and painting textures.
This course hits all the important features. ZBrush is an amazing program that can seem intimidating at first, but I'll focus on making sense of the core features, without getting bogged down in unnecessary functions. Well, I am excited to start ZBrush 4 Essential Training, and I hope you are too. Let's get to it.
Find answers to the most frequently asked questions about ZBrush 4 Essential Training .
Here are the FAQs that matched your search "" :
- Q: This course was updated on 05/07/2015. What changed?
- A: There is one new movie covering the update for ZBrush 4R7, and a new conclusion.
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