The iOS app publishing workflow is a fairly straightforward process, but there are a lot of steps to it. This movie demystifies all the steps and shows you how to get your apps into the App Store.
- [Narrator] Let's talk about the workflow…of actually getting an app into the App Store.…First of course you want to develop your application.…If you're not ready to submit to the App Store…or you're not ready to have other…users test your application, there's no need to pay…any money to be a developer.…Once you're ready for that point,…you enroll in Apple's Developer Program…which at this point is 99 US dollars per year.…Once you've enrolled in the program,…you need to create a developer or publishing certificate…and an app ID for your application.…
Once you create this app ID, you actually need…to associate it with iTunes Connect.…iTunes Connect is Apple's tool for managing…your apps as a developer.…It's your way to send your app to Apple…for them to review it and then release it in the App Store.…It's a management tool.…Once you've done all of that,…you actually submit your app through Xcode.…Yes, iTunes Connect is the tool…that manages your applications,…but you send your apps to iTunes Connect through Xcode.…
Author
Released
11/18/2016These Xcode tutorials help new developers install Xcode and start writing and editing code. Instructor Todd Perkins shows how to build a brand-new user interface (UI) with buttons and menus in Interface Builder, Xcode's intuitive UI design tool, as well as advanced designs that adapt to screen size, aspect ratio, and orientation changes. He reviews the version control and storyboard features, as well as the basics of schemes and behaviors. Plus, learn how to compile and debug apps, test apps in the iOS Simulator, and send your app to Apple for distribution in the App Store.
- What is Xcode?
- Installing Xcode 8
- Creating your first Xcode project
- Editing code
- Creating snippets
- Adding Git version control
- Making interface connections to the code
- Using Interface Builder
- Creating storyboards
- Pinning objects
- Compiling code with the LLVM compiler
- Working with schemes and behaviors
- Sharing resources in a workspace
- Catching common errors with Analyze and Fix-It
- Using the iOS Simulator
- Preparing an app to be published
Skill Level Beginner
Duration
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Introduction
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Welcome47s
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1. Getting Started
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What is Xcode?1m 57s
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Install Xcode 840s
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Explore the user interface4m 59s
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Use tabs2m 2s
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Open files quickly1m 9s
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View the Xcode documentation2m 14s
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Use the Quick Help inspector1m 52s
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Import assets4m 57s
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2. Edit Code
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Create snippets4m 6s
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Use the Symbol Navigator2m 48s
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Prototype in a playground3m 44s
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3. Version Control
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Commit changes2m 34s
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4. Interface Builder Basics
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Explore Interface Builder5m 58s
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Use the Identity Inspector5m 33s
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Use the Attributes Inspector3m 55s
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Use the Size Inspector2m 45s
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5. Storyboards
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Understanding pinning7m 16s
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Modify pins3m 26s
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6. Compiling
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Work with schemes3m 1s
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Use behaviors1m 51s
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7. Debugging
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Use the debugger3m 42s
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Work with breakpoints3m 15s
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8. Workspaces
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Create a workspace4m 18s
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9. Static Analysis Tools
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Correct errors with Fix-it1m 54s
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Use the Analyze tool1m 48s
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10. The iOS Simulator
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11. Publishing Apps
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Send an app to Apple2m 40s
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Conclusion
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Next steps1m
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Video: Understanding the app publishing workflow