In this video, Emmanuel Henri goes through a brief overview of what AR is, and mentions the other course he did on the subject in case you need to explore more.
- [Voiceover] If you're unfamiliar with AR, or never really understood the difference in between VR and AR, you might want to take my introduction course on the subject in the library, AR for Mobile Developers, where I go through the concepts, planning, and some good example of AR done properly. This introduction course will give you some tips on how to plan an AR project, and the factors of a successful experience. Since, in this course we are actually building a project, if you add an idea for an AR application, you might want to go through the planning of your idea with my introductory course.
In the mean time, in short, AR is really about leveraging your real environment and introducing 3D elements rendered on your device into this real environment, and then be able to interact with these elements to produce an experience that brings value to the user, either through entertaining them, educating them, or making their life easier to manage. In my other course, I show you a few examples of AR, such as Ikea Place, where you can place 3D furniture in their real environments.
I also speak of the Facebook camera where you add 3D elements around you and in your face. If you've ever played Pokemon GO, you've already experienced AR in its glory. If this is still unclear, either go through my mentioned course, or keep going through the actual project we'll build and it'll make more sense. Let's move on.
- Reviewing the concept of augmented reality (AR)
- Building an AR environment
- Setting up a project
- Setting up a pass-through camera
- Adding an object to your scene
- Initial testing on your device
- Adding lighting to your scene
Skill Level Intermediate
Q: This course was updated on 08/24/2018. What changed?
A: The following topics were updated: building the AR environment and adding lights and mood to your scene. In addition, new videos were added that cover changing the base 3D meshes used in the AR environment, exploring the interactions included in the AR base project, and going over the free Epic virtual camera plugin.