Often when developing an app, you'll need an outside resource like an image file or a text or code file. This movie shows how to get those assets into Xcode, both as folder references and as groups.
- [Instructor] So let's say you want to…import something into your project.…Whether that be importing an image,…or importing a file,…it's the same process.…One way to do that is by clicking the plus button…in the project navigator.…From there, you can choose add files to,…and then your project name.…That'll open up this menu to navigate to your files,…and we'll default to your project.…So you can do it through there.…You can also go to file, add files to,…and then your project name.…
And of course there's a keyboard shortcut,…option command A.…So we can do that.…Navigate to the desktop.…Go to the assets folder,…and we can actually import the file by itself,…or the folder.…And I'm going to import the folder…because it adds another option.…And that's important and I want to talk about that.…So folder selected, click add,…and when I add that,…the folder is blue.…And that is different from these yellow…folders that we have already.…
I mentioned earlier,…that Xcode does not match your file system.…The blue folder icon is called a folder reference.…
Author
Released
11/18/2016These Xcode tutorials help new developers install Xcode and start writing and editing code. Instructor Todd Perkins shows how to build a brand-new user interface (UI) with buttons and menus in Interface Builder, Xcode's intuitive UI design tool, as well as advanced designs that adapt to screen size, aspect ratio, and orientation changes. He reviews the version control and storyboard features, as well as the basics of schemes and behaviors. Plus, learn how to compile and debug apps, test apps in the iOS Simulator, and send your app to Apple for distribution in the App Store.
- What is Xcode?
- Installing Xcode 8
- Creating your first Xcode project
- Editing code
- Creating snippets
- Adding Git version control
- Making interface connections to the code
- Using Interface Builder
- Creating storyboards
- Pinning objects
- Compiling code with the LLVM compiler
- Working with schemes and behaviors
- Sharing resources in a workspace
- Catching common errors with Analyze and Fix-It
- Using the iOS Simulator
- Preparing an app to be published
Skill Level Beginner
Duration
Views
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Introduction
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Welcome47s
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1. Getting Started
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What is Xcode?1m 57s
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Install Xcode 840s
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Explore the user interface4m 59s
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Use tabs2m 2s
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Open files quickly1m 9s
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View the Xcode documentation2m 14s
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Use the Quick Help inspector1m 52s
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Import assets4m 57s
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2. Edit Code
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Create snippets4m 6s
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Use the Symbol Navigator2m 48s
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Prototype in a playground3m 44s
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3. Version Control
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Commit changes2m 34s
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4. Interface Builder Basics
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Explore Interface Builder5m 58s
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Use the Identity Inspector5m 33s
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Use the Attributes Inspector3m 55s
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Use the Size Inspector2m 45s
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5. Storyboards
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Understanding pinning7m 16s
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Modify pins3m 26s
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6. Compiling
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Work with schemes3m 1s
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Use behaviors1m 51s
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7. Debugging
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Use the debugger3m 42s
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Work with breakpoints3m 15s
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8. Workspaces
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Create a workspace4m 18s
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9. Static Analysis Tools
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Correct errors with Fix-it1m 54s
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Use the Analyze tool1m 48s
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10. The iOS Simulator
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11. Publishing Apps
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Send an app to Apple2m 40s
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Conclusion
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Next steps1m
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Video: Import assets