Before you can use an iPhone or iPad for testing it needs to be provisioned and registered as an authorized device. This tutorial shows how to verify that the device is ready and available in XCode and provides guidance on how to configure properly when needed.
- [Voiceover] While developing a Xamarin iOS application,…it is essential that you test your app by deploying it to…physical device in addition to the simulator.…In this video, I'll look at how to tell if your iPhone is…provisioned and registered as an authorized device.…To do that, I'll open up Xcode,…then go to this Window menu and choose Devices.…This lists my hardware devices that are available…and lists all the simulators.…You can see that my iPhone is here, there's no…error messages.…And you can see that I've installed a few apps while…I've been testing, there's a couple apps down here.…
When I go to my iPhone and unplug it from my Macbook,…you'll see that it disappears from the list, and when I…plug it back in, you see that it shows back up.…Now if you don't see your phone, or you get any error…messages, you might need to provision this.…I'll show you how to find out more information…about how to provision your device.…Go to this page on the Xamarin site, it has all the…details you need to get your devices ready to use…
Author
Updated
7/7/2016Released
3/31/2016In this course, Walt Ritscher helps develop a sample app for each of the three platforms using Visual Studio and the IDEs in Xamarin (including Xamarin Studio). He touches on the processes that make Android, iOS, and Windows app development unique. Then he shows how to recreate the three apps as a single cross-platform app, and test and debug the app using Xamarin's powerful emulators. He also covers UI design with Xamarin Forms, the data binding engine that automatically syncs data between views and data sources, and pages, Xamarin's templates for content, navigation, tabbed, carousel, and master pages.
- What is Xamarin?
- Using Xamarin Forms and Xamarin Studio
- Setting up the development environment in Xamarin
- Touring the Xamarin IDEs
- Creating a new project in Visual Studio
- Creating the app UI
- Debugging the app on an emulator
- Creating a code library for the app
- Understanding the elements of a Xamarin cross-platform app
- Define UI with markup in Xamarin Forms
- Understanding data binding
- Exploring pages and the five page types
Skill Level Beginner
Duration
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Introduction
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Welcome54s
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Microsoft acquires Xamarin3m 58s
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What you should know1m 42s
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1. Overview of the Xamarin Tools
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What is Xamarin?4m 2s
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Xamarin for Android4m 23s
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Xamarin for iOS3m 42s
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Xamarin for Windows Phone1m 42s
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Use Xamarin Test Cloud4m 20s
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2. Set Up the Development Environment
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3. Get Acquainted with the IDEs
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4. Create the TourStop App for Android
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Create a UI for the app9m 36s
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Debug the app on an emulator8m 32s
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5. Create the TourStop App for iOS
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Use a Mac for Apple builds1m 54s
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Create a UI for the app7m 30s
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Debug the app on a simulator5m 16s
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Add a custom TableViewCell2m 41s
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Add a custom TableViewSource5m 12s
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Test the new UI3m 2s
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6. Create the Universal Windows TourStop App
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Debug the app on an emulator5m 18s
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7. Create the TourStop App for Cross Platform
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8. Xamarin Forms
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Define UI with markup7m 19s
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Navigate to other pages4m 50s
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Understand the XAML syntax10m 16s
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Work with picker views6m 38s
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Work with text4m 1s
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Show activity or progress3m 56s
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Work with images4m 54s
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Work with the StackLayout3m 42s
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Work with the grid layout4m 42s
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Use absolute layouts2m 5s
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Use relative layouts3m 18s
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9. Data Binding
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Apply a simple binding3m 52s
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Bind from view to view1m 31s
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Work with lists3m 34s
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Model View ViewModel (MVVM)3m 39s
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10. Pages
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Explore the page types3m 59s
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Work with ContentPage2m 45s
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Use the MasterDetailPage3m 13s
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Conclusion
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Next steps1m 38s
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Video: Unlock the iPhone for development