Set up an emulator image and test your application.
- [Instructor] Now we're ready to test our application,…and I could debug this and use one of the existing…virtual devices that are available here,…but I might wanna add a new virtual device.…I'm gonna go to the tools and select the emulator manager…that we looked at previously.…We could see that device that I had already pre-created,…but we'll go add a new device,…and we'll call this our TrainingRoomVM.…And we can choose the system image,…so you can see those that are installed…and those that we would have to download.…
I'm gonna choose Android 8, because that's…what we're targeting and that's what I wanna use.…And then, I can choose a particular device to go with that.…So I'll just go up and pick a Nexus 7 in this example.…And there are a variety of different options you have here.…For our purposes, we'll take the ones that are there,…but you can change things around…the graphic support or whether or not…there's a hardware keyboard and the SD card.…There are a lot of different things…that the emulator can provide to you…
- Cross-platform code reuse
- Visual Studio install guidelines
- Remote Windows development
- Creating a .NET Standard library
- Testing on an Emulator
- Navigating a segue
- Provisioning and testing on a device
- Using constraints for a layout
- Creating list views and detail views
Skill Level Beginner
1. Welcome to Xamarin
2. Xamarin on Mac
3. Xamarin on Windows
4. Building a Shared Library
5. Building an Android Application
6. Building an iOS Application
7. Building a UWP Application
Next steps1m 11s
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