Test the application in the simulator to enable fluidly changing device rotation, size, and more, to make sure your application works correctly on different devices.
- [Narrator] On the iOS and Android devices,…we saw on the emulators and simulators…that we could change what style of device…we were using, or size of device.…On the editor here, or our UWP interface,…you can see that we also have the ability to change…to things like a 42 inch Xbox, a Surface Hub is 84 inches,…all the way down to four inch IoT devices.…So we can see how this will look on different devices,…say a six inch phone where…we're obviously gonna get a little cut off.…
More importantly, when we go to run,…we're running on the local machine…which of course means that it's going to be…an application on our screen, we can also use the simulator,…and that will allow us to go and run…in a essentially remote desktop session on this computer…and allows us to have different configuration…around the size of the display…and other things that will help us…test the runtime capabilities.…So you can see now it's running in this…simulated version of our desktop…and it still runs and works.…
We can take advantage of this being a simulator,…
- Cross-platform code reuse
- Visual Studio install guidelines
- Remote Windows development
- Creating a .NET Standard library
- Testing on an Emulator
- Navigating a segue
- Provisioning and testing on a device
- Using constraints for a layout
- Creating list views and detail views
Skill Level Beginner
1. Welcome to Xamarin
2. Xamarin on Mac
3. Xamarin on Windows
4. Building a Shared Library
5. Building an Android Application
6. Building an iOS Application
7. Building a UWP Application
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