Create a new UWP application and configure it for compatibility with the .NET Standard 2.0 library.
- [Instructor] We've created our…iOS and Android applications and now it's time to finish up…with our Universal Windows platform application,…taking advantage of that same shared library.…I've taken that solution that we used on the Mac…and copied it over to my Windows machine…so that I can begin working on the UWP application.…In a real life scenario, you'd probably be using…source control and accessing this from each machine…and being able to do check ins on the source code.…I'm just gonna add a new project here.…We'll go to the visual C sharp, Windows Universal category…and the blank app, and I'll call it Training Rooms WWP.…
And you'll notice that it's gonna ask me…about the target and minimum version.…Now, if you haven't done UWP development before,…this might be new to you, and this is similar…to what we've seen with Android in that we have…a minimum version of Windows required and a target version,…and right now, the target version…is the latest version I have installed…in terms of the SDK's, and this version is a bit older.…
- Cross-platform code reuse
- Visual Studio install guidelines
- Remote Windows development
- Creating a .NET Standard library
- Testing on an Emulator
- Navigating a segue
- Provisioning and testing on a device
- Using constraints for a layout
- Creating list views and detail views
Skill Level Beginner
1. Welcome to Xamarin
2. Xamarin on Mac
3. Xamarin on Windows
4. Building a Shared Library
5. Building an Android Application
6. Building an iOS Application
7. Building a UWP Application
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