Create an Android application and review the build options for compatibility.
- [Instructor] Now that we've got our shared library…with our business entity and our repository,…it's time to go create our Android application.…We'll go to the Solution,…and Add a New Project,…we're gonna go down to the Android category and choose App,…and then select the Android App template.…Now this will have a little boilerplate,…so if you're starting fresh you can use…the Blank Android App to get fewer resources.…Now for the App Name,…we're just gonna call this trainingrooms.droid,…and you can see we have choices on the target platform.…
So we can choose Modern Development,…which targets minimum of 4.1 Jellybean,…or we could do the Latest and Greatest,…and the default is the Maximum Compatibility,…which really goes back a long way.…I'm gonna choose Latest and Greatest here,…because we're gonna target more modern devices.…We'll leave the location and the project names the same.…We're already using version control,…so we're ready to get this created.…Before we get too much farther,…I wanna go to the references, and I wanna edit those…
- Cross-platform code reuse
- Visual Studio install guidelines
- Remote Windows development
- Creating a .NET Standard library
- Testing on an Emulator
- Navigating a segue
- Provisioning and testing on a device
- Using constraints for a layout
- Creating list views and detail views
Skill Level Beginner
1. Welcome to Xamarin
2. Xamarin on Mac
3. Xamarin on Windows
4. Building a Shared Library
5. Building an Android Application
6. Building an iOS Application
7. Building a UWP Application
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