Join Andy Needham for an in-depth discussion in this video Saving and loading presets, part of X-Particles 3 for Cinema 4D Essential Training.
- Presets are a useful way of improving workflow. You can reuse regular setups and settings. You can share these setups with others, and they can be a great place to start when developing a particle sim further. Let's just create a basic preset for a Turbulence modifier. Let's add some Turbulence here. I'm going to change the standard type to FBM, and just make a few changes.
Let's say that that's something I do every single time, and I really like the look of that. I could just choose to save the preset now, by clicking this button. And this dialog will open up. I can add a description and a name. And if I click OK, that preset has now been saved. Let's remove the Turbulence modifier, and add one back in again. To load the preset, I can just click the Load Preset button. A similar dialog opens up and then I've got a list, and there is my preset.
So I'll click OK, and all those settings have now changed. Another quick way of loading presets is just holding the command key and clicking Load Preset. And a little list will fly out and you can add the preset from there. If I were to create a Gravity modifier, and try and load in a preset, I haven't got any presets for that type of object. So you will get a warning if you haven't made one for that. It's not going to look for anything that we just did with the Turbulence modifier, because it just couldn't apply those settings to the Gravity modifier.
You can also save system setups, which can be pretty useful if you're constantly creating the same things. So presets will definitely automate this process. Let's delete this system, and start again. Let's just say in this one, we always create an Emitter, change it to circle, add in a question, and an action. And that's the basic setup that we always use, for example.
We can choose to save this system by selecting the system object, and choosing Save System as Preset. I'll just give it a name, and a description, or even a description and then a name. And choose OK. Let's remove this system. So we have a completely blank system, and I can just choose to load it, and there it is, saving myself a lot of time. If we uncheck this box here when we load in a new system, it'll just append it to the Object Manager, rather than replacing what was currently selected.
Let's build on an example we've been working on and save our colliding spawn setup, because we now need to share this with someone else. We need to make sure that anything that's important to the simulation, such as this sphere, is included in the system object, otherwise it won't be saved. So you can see if I twirl this down, it's definitely in the system. And I put anything that doesn't have its own special null, in the Other Objects null. If we chose to save this now, giving it a basic description and name, we can then send that.
But where are these files? If you hold down the alt key, and choose Load System, it's going to open up the System Dialog for your operating system. All the presets are saved in the Preferences folder. So how do we get to that? Chose Edit>Preferences. To open the Preferences folder, you just click this button and inside of the installation we have this folder, called X-Particles, and inside of that are the presets. And you can see the one that we saved for Turbulence, and the ones that we've just created for the systems.
You can then just take that file and give it to whoever needs it. So as you can see, presets are pretty awesome. We can reuse and share presets for objects and entire systems with others. We can quickly start working on a prebuilt sim, refining it to our taste. And I'd encourage you to start using presets to automate repeated steps and improve your workflow.
- Working with the Emitter tabs
- Adjusting particles with modifiers
- Creating visible particles
- Using sprites
- Colliding, freezing, and lighting particles
- Caching in X-Particles
- Applying constraints
- Adjusting materials settings
- Sculpting particles
- Saving and loading presets