Join Andy Needham for an in-depth discussion in this video Reviewing render settings and mulitpass rendering, part of X-Particles 3 for Cinema 4D Essential Training.
- You can use either the standard or physical renderer to render X-Particles and if you have plugins such as Arnold and Octane, you can also render X-Particles with those too. We're going to look at a common gotcha when trying to render X-Particles. We'll also look at multi-pass settings. Using sing a basic setup, once again, with an emitter and some turbulence, I'm just going to create a material and drop it on to the emitter, and hit render, and we get an expected result of particles in the V-port.
Let's look at the render settings X-Particles is found in the Effects. When you create a material, the X-Particles effect is automatically added to the current render settings. A common problem is if you've copied your setup to a new document, and then tried to render. It's an easy mistake to make...I know I've done it before. So let's just recreate the problem. We'll copy our system, command+c, command+n to make a new document, and command+v to paste it in.
I'll generate the particles, and press command+r to render, and nothing is there. So as we have learned, X-Particles is found in the Effect section of the render settings. So what we need to do is to add it in manually, and make sure it's enabled, and now when we render, we get the expected result. Now let's look at how we'd isolate just the X-Particles effect for multi-pass rendering. I'll open the render settings and in our Multi-Pass section, we have a few passes already set up.
To render X-Particles, we need to add the atmosphere pass. So I'll just go into Multi-Pass options here, and choose Atmosphere. So let's render the result. If we look at the Layer tab, and go to single pass, we can see that the X-Particles effect is only there in the Atmosphere pass. Let's just look through our other passes, and there we are. Just be wary of any other effect which uses the Atmosphere pass, such as volumetric lights, as they will render too.
Now we can avoid a common gotcha when rendering X-Particles setups which have been copied to a new scene. We can also isolate the effect using the Atmosphere pass in our multi-pass renders.
- Working with the Emitter tabs
- Adjusting particles with modifiers
- Creating visible particles
- Using sprites
- Colliding, freezing, and lighting particles
- Caching in X-Particles
- Applying constraints
- Adjusting materials settings
- Sculpting particles
- Saving and loading presets
Skill Level Appropriate for all
1. Getting Started with X-Particles
2. Understanding The Emitter
3. Modifiers Overview
4. Materials and Rendering
5. Creating Visible Particles
6. Taking a Look at Tags
7. Making Fluids and Fires
8. More Ways to Sculpt Particles
Using MoGraph Effectors1m 26s
9. Workflow Tips
10. X-Particles Mini Projects
Next steps1m 19s
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