Join Andy Needham for an in-depth discussion in this video Installing icons to identify different parts of the sim, part of X-Particles 3 for Cinema 4D Essential Training.
- In addition to layering and naming, as we've seen earlier in the chapter. We can also create sub-folders to become uber organized. So we've organized this file into layers and named everything accordingly to whether it's for the main particle or the spawned particles. By adding folders we 'd have another layer of organization, and this might be useful when you come to much, much bigger simulations. You create sub-folders by clicking on one of the object nulls and choosing Create Sub-folder. The default name is Sub-Folder.
So let's just name that the Main, and we can drag our main group into there. We could also choose a folder name before clicking the button. So we'll just type in spawn and click Create Sub-Folder and now we can drag in our spawning group into that folder. If you click on a Sub-Folder, you can change its icon. To get icons, you need to go to the downloads page on the X-Particles website. And you want to be in the Downloads for X-Particles 2.5. If you scroll down and choose X-Particles 2.5 Additional Folder Icons you can then install them next to your X-Particles installation and they'll be available for use.
Iv'e put mine here and you can see we've got a lot of different colored icons. So, let's see how we'd use those. Back in Cinema 4D we can click the Change Icon button and it will navigate us to where they were saved. And I can just choose... What am I in the spawn? Let's have a look at these. Because the layer's green I'm going to give it a green icon as well. We could add one for the main particle. In the same way.
And we could just go through the rest of our scene adding folders and changing the icons. If you ever wanted to get back, you just press this button to reset the icon. Once you finish adding folders and icons you can see that we now have a visual representation of our main particles and our spawn particles. A quick glance tells you that this icon represents the main and this icon represents the spawn. The ability to sort objects into sub-folders adds yet another level of organization. An important factor when working with complex sims.
It's important to find a way of maintaining neat and readable files but remember you don't have to go all-out-attack on organizing, though it's good to get into the habit. Hopefully the tips shared here will help. Just find a method which works for you.
- Working with the Emitter tabs
- Adjusting particles with modifiers
- Creating visible particles
- Using sprites
- Colliding, freezing, and lighting particles
- Caching in X-Particles
- Applying constraints
- Adjusting materials settings
- Sculpting particles
- Saving and loading presets