Join Andy Needham for an in-depth discussion in this video Groups and Display tabs, part of X-Particles 3 for Cinema 4D Essential Training.
- We are now going to look at the groups and display tabs. We can organize the different elements that make up our sims using groups. The display settings determine how the particles are visually represented in the viewport, which can help differentiate between several groups. If we press play, and look at what we've got emitted at the moment, the editor display is dots, and we've got this green color. We change this to something else, in a different display mode, we now have some orange squares. If we look at the emission tab, the basic particle data is set to these settings here, we can add some variation in for some fun, and, going back, we've got our basic particle data, we've got our display setting setup, if we now create a group, that's going to, using this button here, it's going to take the data that we setup in the emitter and transfer it to the group.
You can also create groups using this button here, if I hold down command, or control on a PC, I can creatre several groups. These won't be added to the emitter, so you'll have to drag them in mannually. And, now the emitter is emitting both groups one and two. You'll notice that groups two and three have the same settings, same particle color. If we add in group three to the emitter, there's no way of really differentiating between those two groups.
To solve this you can change the color, or the display type, and now, we're definitely getting a visual representation of our three groups. This is quite a manual process, and to automate this, we can use the groups preferences, which is edit, preferences, and just make sure we're in the x-particles section. You can stroll down, and you can change the particle group setting here.
We can choose to create a random color on creation. So, let's check that. You can slide the brightness to make them darker or brighter, as well. Let's close this and have a look at what happens when we create a group now. Now, we're going to get different color groups immediately, and if we add those to the emitter we'll get several groups, all different colors.
Now back to the preferences. You'll notice here that we can change the defaults of the editor display, so, if you're not a fan of the green dots, or the basic particle data that's set by default, you can change those here. By enabling this check-box here, when we create an emitter, it will automatically create a group and design it to the emitter. Let's clear this out, and just see what that's doing. I'll create an emitter, and you can immediately see there the particle group has been created and assigned.
We can now add groups in a variety of ways, and control how particles are displayed in the view board.
- Working with the Emitter tabs
- Adjusting particles with modifiers
- Creating visible particles
- Using sprites
- Colliding, freezing, and lighting particles
- Caching in X-Particles
- Applying constraints
- Adjusting materials settings
- Sculpting particles
- Saving and loading presets