Join Walt Ritscher for an in-depth discussion in this video What you should know before watching, part of Create Universal Windows Apps for Xbox One: Build Your First App.
- [Instructor] So what should you know before beginning this course? This course is the first course in a series about app development for the Xbox one. I'll be working with the universal windows apps projects in Visual Studio which means I'll spend the majority of the course working inside the Visual Studio application. Therefore some experience with Visual Studio, the full-featured Microsoft developer IDE is A plus. In this course, we'll be working with Visual Studio 2015. The free community edition has all the tools you need for the course.
I suggest you install the latest updates for Visual Studio 2015 that is update three. Also, the Visual Studio 2017 release date is scheduled for sometime after the release of this course. The demos will work in 2017 too. There are a number of courses available to help you learn how to work with Visual Studio. This playlist is available on our site. It lists all the Visual Studio 2015 courses in our catalog. The example application code for the course is C #. Naturally, I'll be working with solutions and projects that contain code.
I usually program in C #, so that's the language I'll use in the course. I assume you know .NET and C#. For this course, a competence in .NET types and type members like properties and events is helpful. If you want to learn more about C #, there is a playlist on our website that lists all of the relevant C # courses. Xbox apps use XAML, Microsoft's eXtensible Application Markup Language. It's my opinion that all competent universal windows application developers should understand XAML and be comfortable reading and writing it during development.
If you are new to XAML, check out my XAML series. It's a good primer to watch before taking this course. In that series I look at key principles like XAML based properties and events. I look at object elements and how to XAML maps to the .NET type system. I explore markup extensions, type convertors, resources, and resource dictionaries. Plus I investigate the new dependency and attached property system. This system provides key benefits that may control and data binding work. Finally, XAML is based on XML.
That suggests you should have a basic understanding of XML. If XML is new to you, I suggest you search our site for some courses to help you learn this important markup language. The minimum knowledge you need is understanding XML namespaces, elements, and attributes.
- Setting up the development environment
- Installing Visual Studio
- Creating a Dev Center account
- Installing and activating Developer Mode on Xbox One
- Pairing Visual Studio with the Xbox
- Mirroring Xbox One content to a PC
- Exploring a UWP app on a PC, mobile device, and Xbox One
- Creating a basic UWP app