Remoting can be a great way to test your app before deploying. In this lesson, learn what that means and how to achieve greater speed and flexibility in your development workflow.
- We have seen quite a bit of Unity until now,…but we also needed to use Visual Studio…whenever we needed to debug our code.…Normally, when you build apps or games with Unity,…you can press the Play button here,…at the start of our app to start the things up.…This way you can debug your app and see what's going on.…Since normal Unity apps share the same platform,…this will work just fine.…Your app will probably run the same…on your development machine…as it does on the target platform.…
The only thing not working is you cannot have access…to the sensors your target machine might have,…such as gyroscopes to register movement.…With HoloLens, this doesn't really apply.…All of the interactions you have with the device…are done through the sensors.…So if you can use the sensors,…there's very little you can actually do.…This is why we need to build our app…with the build engine Visual Studio gives us…and then deploy to either the emulator or an actual device.…As you probably have experienced by now,…this takes a lot of time.…
Join instructors Dennis Vroegop and James Ashley for this introduction for HoloLens app development. They show you how to set up your development environment, including Unity and the HoloToolkit; how to deploy to HoloLens and the HoloLens emulator; and how to build apps that accept user input via gazes, tapping, and speech. Then discover how to use spatial mapping to detect your surroundings and analyze your environment with spatial understanding. Learn how to implement spatial sound that adds to the user's existing environment, and synchronize data to create shared experiences. Along the way, learn how it all comes together in two simple 3D apps: a visualization for enterprise business and a platform game.
- Installing Unity, Visual Studio, and the HoloToolkit
- Building an app in Unity
- Deploying to HoloLens or the HoloLens emulator
- Gaze and tapping
- Spatial mapping and spatial understanding
- Spatial sound
- Shared holograms
- Creating 3D enterprise apps
- Creating 3D games
Skill Level Intermediate
1. Set Up Your Development Environment
Download the HoloToolkit2m 32s
2. Basic Configuration and Deployment
3. Basic Interaction
4. Use HoloToolKit
5. Spatial Sound
6. Shared Experiences
7. Games and Enterprise Applications on the HoloLens
Next steps1m 18s
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