Once you decide that the Xbox One is a satisfactory development platform, it's time to look at what it takes to get started writing apps. The first phase is to understand what types of applications run on the Xbox.
- [Instructor] Whenever a new platform…or operating system emerges,…programmers analyze it…to determine whether it's suitable as a programming target.…We ask ourselves questions like…what programming language is required?…Is this an open system?…Will there be enough customers…to justify building applications for this system?…What licensing is required for our development team?…What types of applications are supported?…I've heard questions like these about the Xbox One…and it's programming platform over the past year.…Here are some details about its development tools…for you to consider.…
Xbox One is powered by Windows 10,…the first unified version of Windows.…This operating system brings a lot of features…to the developer,…but the key feature we want to talk about…is that it contains the universal Windows platform.…This allows developers to create one application…and run it across a wide spectrum of devices.…This is a huge benefit because your application…is available on millions of Windows 10 devices…including the Xbox One.…
- Setting up the development environment
- Installing Visual Studio
- Creating a Dev Center account
- Installing and activating Developer Mode on Xbox One
- Pairing Visual Studio with the Xbox
- Mirroring Xbox One content to a PC
- Exploring a UWP app on a PC, mobile device, and Xbox One
- Creating a basic UWP app
Skill Level Intermediate
1. Set Up the Development Environment
2. Why Build an App for Xbox?
3. Create a Basic UWP App
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