This tutorial examines the App class and the standard app navigation system.
- [Narrator] The next step in our app evolution…is to modify the code in the app class…to handle our navigation UI.…Before writing that code, let's spend a few minutes…and talk about these topics.…We'll explore the app class,…then we'll look at how the default navigation process…works for Universal Windows app projects.…Once that's done, then we'll be ready…to change the default code in the app class.…The app class is a single instance…representing the app itself.…It's the location for any application level code.…
This class is the best place to write code…that handles app startup and suspension.…Here is where you configure default event handlers…like one for unhandled errors or failed navigation attempts.…This is where the app windows are created,…and it's the usual location for setting up the…app navigation system.…Plus it's the place to define application level…XAML resources.…In the application manifest, you indicate…the application entry point for your app.…By default, that is in the app class,…but this is configurable should you decide…
- Setting up the development environment
- Installing Visual Studio
- Creating a Dev Center account
- Installing and activating Developer Mode on Xbox One
- Pairing Visual Studio with the Xbox
- Mirroring Xbox One content to a PC
- Exploring a UWP app on a PC, mobile device, and Xbox One
- Creating a basic UWP app
Skill Level Intermediate
1. Set Up the Development Environment
2. Why Build an App for Xbox?
3. Create a Basic UWP App
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