Tapping is the HoloLens replacement for the mouse click. Learn how to enable your app to receive tap events.
- [Instructor] The next thing we want to do is tapping.…Tapping is intercepting a gesture that the user makes…so we can have objects behave in a certain way.…I think the fun thing to do is when you use…a LooksAt` something and taps at it,…it wants to drop down.…In order to this, we need to do something about a sphere.…We need to add a new component to it.…Let's do that right now.…On the left-hand side, click on the Sphere.…On the right-hand side in the Inspector,…click Add Components.…This time we'll be looking for the Rigidbody components.…
The Rigidbody component is the one that takes care…of all the physics.…I'll type in rigidbody.…It's like the one that's at the top.…As you can see here in the Rigidbody component part,…you can set all sorts of things that have to do…with gravity and all sorts of bounciness.…This time it also says useGravity.…We don't want that,…we want the thing to be floating in the air…until we tap at it.…So I'll just switch this off.…The moment that we tap,…we want this sphere to behave.…Now this is going to be something…
Join instructors Dennis Vroegop and James Ashley for this introduction for HoloLens app development. They show you how to set up your development environment, including Unity and the HoloToolkit; how to deploy to HoloLens and the HoloLens emulator; and how to build apps that accept user input via gazes, tapping, and speech. Then discover how to use spatial mapping to detect your surroundings and analyze your environment with spatial understanding. Learn how to implement spatial sound that adds to the user's existing environment, and synchronize data to create shared experiences. Along the way, learn how it all comes together in two simple 3D apps: a visualization for enterprise business and a platform game.
- Installing Unity, Visual Studio, and the HoloToolkit
- Building an app in Unity
- Deploying to HoloLens or the HoloLens emulator
- Gaze and tapping
- Spatial mapping and spatial understanding
- Spatial sound
- Shared holograms
- Creating 3D enterprise apps
- Creating 3D games
Skill Level Intermediate
1. Set Up Your Development Environment
Download the HoloToolkit2m 32s
2. Basic Configuration and Deployment
3. Basic Interaction
4. Use HoloToolKit
5. Spatial Sound
6. Shared Experiences
7. Games and Enterprise Applications on the HoloLens
Next steps1m 18s
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