Now that the project is ready, see how to configure Visual Studio and run the app on the Xbox.
- This is a universal Windows application project…and that means that I can test this…and deploy it to different devices.…Visual Studio shows me a list of…potential deployment locations here in this drop down.…It defaults to Local Machine,…but I can also use a Simulator,…I can use a Remote Machine,…I can deploy it to a physical device,…and I can use a number of emulators here.…It defaults to Local Machine, and what that means is…if I press this green triangle on this button,…Visual Studio will build and compile my code,…it'll create an application package,…side-load that application package onto the device,…in this case my desktop computer.…
Then it'll launch the application…and it'll attach a debugger to the app.…So now you can see the application running,…I can put break points in my code and debug it…just like you would any other application.…You'll also notice the title of my app here…in the title bar.…And you might notice that…there are some diagnostic counters here.…There's two here inside the window…and there's two up here in this corner in Visual Studio.…
- Setting up the development environment
- Installing Visual Studio
- Creating a Dev Center account
- Installing and activating Developer Mode on Xbox One
- Pairing Visual Studio with the Xbox
- Mirroring Xbox One content to a PC
- Exploring a UWP app on a PC, mobile device, and Xbox One
- Creating a basic UWP app
Skill Level Intermediate
1. Set Up the Development Environment
2. Why Build an App for Xbox?
3. Create a Basic UWP App
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