Creating an application that can be deployed to a variety of targets can be hard to test. Stacey will show you how to lauch your application to view your work, and show you the target options so you can test with emulators if you don't have that actual device. Finally, she will explore a few of the web developer debugging options.
We can run it in Debug or we can do Release.…Now Debug, we're gonna debug it,…it's gonna bring up all the tools.…Release means, "Hey, that's good to go,…"it's gonna be a final release,…"and that's gonna go into the store."…So for our scenario, we're gonna be using Debug.…Our next option is a target, and the target,…you can see it has Any CPU,…it has a bunch of different options.…I'm not gonna worry too much about a specific target…
Watch to gain an understanding of the Universal Windows Platform and the application life cycle. Learn to create adaptive layouts with WinJS controls. Discover how to store and share data, capture a variety of input, and explore the unified Microsoft-specific APIs: Windows Core and Geolocation. Stacey Mulcahy, a Windows evangelist, provides developers with everything they need to start building Universal Windows apps and break into cross-device development.
- Setting up your development environment
- Coding in WinJS
- Creating page objects
- Animating page transitions
- Implementing responsive design principles and UI patterns
- Working with layout controls
- Using APIs: Windows Core and Geolocation
- Saving and reading data
Skill Level Beginner
1. Getting Started with Universal Windows Applications
3. Layouts and Controls
4. Utilizing APIs
5. Managing Data and Storage
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