Building applications that use device capabilities require that you specify the capabilities you are using in your application package manifest. Stacey cover the basics of the package manifest file, what it does, and how you can enable capabilities that you want to use in your application.
- [Voiceover] When using any kind of device capabilities,…you need to set permission for that…in your package manifest file.…And so, what we're going to do is…where you've added the capability…of geolocation from the device…in our application,…but we haven't set it in our manifest.…And what it's going to do is…once we set that we're using this capability,…when we go to run this app,…it's going to ask the user permission.…Can I use the geolocation?…And once you set that, you're good to go.…So, let's go to our package manifest.…
And we've loaded it up in designer view…and you'll see that there's a bunch…of different options…and we've briefly gone over this.…So if we're looking at the application,…that is things specifically about your application,…you have your display name,…you have the default language, description,…you know your supported rotations here.…Anything along those lines…that you might be just about your application.…We have your visual assets…and so those are things of how does it look…on the system or in the store,…
Watch to gain an understanding of the Universal Windows Platform and the application life cycle. Learn to create adaptive layouts with WinJS controls. Discover how to store and share data, capture a variety of input, and explore the unified Microsoft-specific APIs: Windows Core and Geolocation. Stacey Mulcahy, a Windows evangelist, provides developers with everything they need to start building Universal Windows apps and break into cross-device development.
- Setting up your development environment
- Coding in WinJS
- Creating page objects
- Animating page transitions
- Implementing responsive design principles and UI patterns
- Working with layout controls
- Using APIs: Windows Core and Geolocation
- Saving and reading data
Skill Level Beginner
1. Getting Started with Universal Windows Applications
3. Layouts and Controls
4. Utilizing APIs
5. Managing Data and Storage
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