Discover the AppxManifest file editor and how to set app assets like the app splash screen and the app tile.
- [Instructor] Each Universal Windows app…ships with a set of placeholder images…and here's what they look like in your app on the Xbox.…In this list I can see that I have run…the Orange Valley Art Center application at least once,…so I can see it on my shortlist here.…Here I can see the text for the app…and I can also see the logo…on the left hand side of the screen.…The logo is partially obscured by the additional text,…but you can see that it's a square…with a white X in the center.…You'll see that same logo in multiple spots.…
For instance, it's here in My games & apps,…there it is.…And as I move my joystick around these squares, these tiles,…you'll see that the text shows up.…Run the app by pressing the A button.…This is the default splash screen.…Now that my app is running I will press the Xbox button…and then quit the app by pressing the Menu button…and choosing Quit.…And now you see that same logo…shows up here in the large tile.…
So that's what you get by default,…but you want to change that and use your own assets.…
- Setting up the development environment
- Installing Visual Studio
- Creating a Dev Center account
- Installing and activating Developer Mode on Xbox One
- Pairing Visual Studio with the Xbox
- Mirroring Xbox One content to a PC
- Exploring a UWP app on a PC, mobile device, and Xbox One
- Creating a basic UWP app
Skill Level Intermediate
1. Set Up the Development Environment
2. Why Build an App for Xbox?
3. Create a Basic UWP App
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