Step back and congratulate yourself. You have a working video app that looks good on the Xbox and works on the desktop and phone too.
- [Instructor] Step back and congratulate yourself.…You have a working video app that looks good on the Xbox…and works on the desktop and phone too.…But the app is still a prototype.…There's much to be done to polish this app…and publish it to the store.…You'll need to think about supporting the Xbox controller.…I'm grateful that Microsoft built in…support for the joystick pointer,…the one you see here on the Xbox screen.…With the zero changes to your codebase…the app just works on the Xbox.…This joystick pointer is moved…with the controller left stick.…
Interact with the underlying UI…by pressing the A button on the controller.…Nevertheless, most Xbox users expect…to use their controllers to interact with your app.…There are many controller types.…These shown here are the two most common.…The standard game controller and the media remote.…You need to think about your color palette…and make adjustments to handle…the TV's limited color gamete.…Also remember people are using your app on a TV…while sitting in their recliner…
- Setting up the development environment
- Installing Visual Studio
- Creating a Dev Center account
- Installing and activating Developer Mode on Xbox One
- Pairing Visual Studio with the Xbox
- Mirroring Xbox One content to a PC
- Exploring a UWP app on a PC, mobile device, and Xbox One
- Creating a basic UWP app
Skill Level Intermediate
1. Set Up the Development Environment
2. Why Build an App for Xbox?
3. Create a Basic UWP App
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