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Wes McDermott has been a professional 3D artist for over 12 years, specializing in game art.
He currently works for Allegorithmic as integrations product manager and Substance trainer. As an author, Wes has written training guides such as Real World modo: The Authorized Guide: In the Trenches with modo and Creating 3D Game Art for the iPhone with Unity: Featuring modo and Blender pipelines.