Learn how to approach user experience design for wearables. Discover how to design for both Android Wear and Apple watchOS smartwatches. Explore the app architecture of both platforms, the environment and context of the user, and more.
- [Renata] Hello! Wearables are just starting to gain some ground in the consumer space. We have fitness bands, smart watches, VR headsets, and smart fabrics. It's really exciting to see Wearables taking shape and being an everyday product in the minds of consumers. My name is Renata Phillippi and I've been working as a UEX Designer interested in Wearables for well over 10 years. In this course, we will focus on the smart watch and how to design for both Android wear and Apple watchOS, covering the architecture, interactions, and visual design of both platforms.
I am so excited to share how to design for Wearables with you so let's begin.
- The history of wearables
- Environment and context
- Interactions and IA
- Haptics, gestures, and motion
- Voice interactions
- UX considerations
- Game design basics
- Prototyping a game