From the course: Prototyping Microinteractions with After Effects
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Arcs
- [Instructor] Throughout this course, you may have noticed one of the continuing themes is to sweat the details. One of the details I have really overlooked until now is the movement of the cursor across the UI to show a tap, a click, or some other trigger that kicks off an interaction. One thing I have not focused on is the actual movement of the cursor. When it comes to motion, Disney's 12 basic principles of animation are the gold standard, and they are contained in book form right here. They're by, Frank Thomas and Ollie Johnson, who were two of Disney's key animators for many of Disney's classic films. And if you come over to this page, you will see that many of the twelve principles that they outline, which are right here, The one we really haven't touched on is arcs. Let's check that one off the list now. So to get yourself started, open the arc file found in your chapter download. So we're going to pop over to After Effects and here we are. When it opens, you'll see there is…
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Contents
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Sequencing5m 29s
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Transitions9m 48s
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Animated containers10m 23s
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Using a focal element5m 31s
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Creating an overshoot2m 52s
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Stretching elements3m 50s
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Zooming5m 44s
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Floating action button fundamentals6m 48s
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Sticker sheets4m 21s
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Arcs4m 30s
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Text input2m 20s
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3D effects5m 22s
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A pulsing cursor5m 19s
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Wireframe a drawer5m 6s
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Refining the slide-in drawer5m 42s
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Card-based layouts4m 42s
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The ripple effect4m 48s
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