Just like their smartphones, Apple and Google have made two products that are similar but different. One has a hierarchical approach to their apps and another has a simple vertical approach. Join Renata as she explores the app architectures of both Android Wear and Apple watchOS.
- [Instructor] Information architecture is important to anything you do whether it's a mobile app or a website or even, in our case, a watch app. It's really important for the user to know where they are. And without good IA, the user could potentially either get lost in the application and not find what they're looking for or not know how to recover from a mistake they may have made at some point as they're browsing around or searching or trying to find what it is that they're looking for. With that in mind, it's important to note that the information architecture for Android Wear and watchOS have very different structures.
Seen here is the Android Wear. It has a very simple vertical architecture. You scroll from one card to the next, swipe right to dismiss, swipe left for more details, or tap to drill deeper. Google had done a bunch of usability studies on this and for them they found it worked better for their users to be able to get around the applications within this simple vertical architecture. And this is the Apple watchOS architecture.
It has a very hierarchal architecture which goes top down similar to a lot of websites you've probably seen where there's the home and the about page and the contacts page, so you have that main top page and then pages underneath and maybe even more pages underneath those pages. Very, very similar in the Apple Watch. You can also scroll through messages here in this architecture where you can either use your Digital Crown or you can use your finger, either works to scroll through your messages.
Then you can tap to drill down to find more details to interact with that particular message or that particular notification. You can swipe left for further features such as deleting a message. And that is a simple quick overview of the app architectures for both Android and Apple Watch interfaces.
- The history of wearables
- Environment and context
- Interactions and IA
- Haptics, gestures, and motion
- Voice interactions
- UX considerations
- Game design basics
- Prototyping a game