From the course: Prototyping Microinteractions with After Effects
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Adding keyframes
From the course: Prototyping Microinteractions with After Effects
Adding keyframes
I can't understate the importance of key frames when it comes to microinteractions, because between key frames you will be affecting To see what I'm talking about, open the key frames.aap file found in your chapter download, and you can see that the ball's dropping up and down. I'm going to press the home key to go back. Now, what I want you to do is to select the top layer. and what that does is it shows you the key frames. or it may even just autostart. In this case the play head entering frames 5 and going over to frame 25 and then from 25 to 45 it moves up, and from 45 go 65 it moves back down. Those are the rules. The feedback actually is the motion, how the motion happens. So, there's a classic example of feedback. In this case the ball keeps moving All of this is contained in the span of about one second. When it comes to working with Now, what this one does is it sets the rules for the object's position, so the key frame says this is the first position, so between these two…
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