Join James Williamson for an in-depth discussion in this video Defining prototype goals, part of Foundations of UX: Prototyping.
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When most people start talking about prototypes, they…usually describe them in terms of their fidelity.…Or how closely they resemble the look and functionality of the finished project.…While this is certainly useful, it also tends to…make people think of prototypes through a rather narrow focus.…Instead of on the wide diversity of goals that…will shape how you build and structure a project's prototypes.…It's incredibly important to understand and clearly…define the goals of your prototypes.…Because if you don't, you're going to be wasting time and…effort in building prototypes that are somewhat less than effective.…
With that in mind, let's take a look…at some of the more common goals for prototypes.…Some of these are almost self-evident, but others might not be…as obvious to you unless you give them some serious thought.…The most obvious goal of a prototype is to…physically refine the design of a site or application.…Regardless of whether or not your prototype is examining…a specific part of an application or the entire thing.…
- What is a prototype?
- How prototyping helps user experience
- Defining prototype goals
- Sketching ideas
- Creating paper prototypes
- Building low-fidelity and high-fidelity prototypes
- Creating HTML prototypes
- Testing and evaluating prototypes
- Choosing the right prototyping tool