From the course: SVG: Clipping, Masking, and Filters
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feComponentTransfer
From the course: SVG: Clipping, Masking, and Filters
feComponentTransfer
- [Instructor] The feComponentTransfer filter primitive is one of the most complex and powerful filter primitives. It enables the independent manipulation of each color channel in the input graphic meaning it can grab the red, green, blue and alpha channels individually and change their output using one of five color manipulations. feComponentTransfer acts on each individual pixel allowing operations like brightness adjustment, contrast adjustment, color balance and thresholding. It does this by grabbing the red, green, blue and alpha color values for each pixel and running them through filters defined by the feFuncR, feFuncG, feFuncB and feFuncA held elements where operation types and values like table and table values are specified. There are five such operation types. Identity, table, discreet, linear, and gamma. To help explain this, I've created a code example with all the five color manipulations built in and some graphs to show exactly what's going on. Let's take a look at them…
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Contents
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A walkthrough of SVG filter primitives2m 11s
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(Locked)
feImage4m 31s
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(Locked)
feTile4m 15s
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(Locked)
feFlood2m 29s
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(Locked)
feBlend2m 52s
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(Locked)
feGaussianBlur3m 21s
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(Locked)
feMerge2m 51s
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(Locked)
feOffset2m 54s
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(Locked)
feMorphology4m 39s
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(Locked)
feComposite4m 50s
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(Locked)
feComponentTransfer9m 23s
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(Locked)
feColorMatrix, part 13m 42s
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(Locked)
feColorMatrix, part 24m 53s
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(Locked)
feDiffuseLighting7m 53s
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(Locked)
feSpecularLighting4m 19s
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(Locked)
feTurbulence6m 47s
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(Locked)
feDisplacementMap2m 40s
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(Locked)
feConvolveMatrix5m 49s
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