Join Chris Nodder for an in-depth discussion in this video Notifications and alerts, part of Interaction Design for the Web.
- We just talked about distractions,…so it seems like an appropriate time…to address two interface concepts…that are designed specifically to grab your user's attention…and distract them from their tasks.…Those interaction design elements…are notifications, and alerts.…Notifications and alerts have two different purposes…but they get mixed up a lot.…If you get this right, you'll help your users stay focused…until it's absolutely necessary for them to take action.…Let's talk about the difference…between notifications and alerts.…
Notifications are designed to be ignored.…They appear in the peripheral areas of the screen,…like the status bar or a popup in the corner of the screen.…They're non-modal, which means they don't take focus…and they don't need to be dismissed…before to user can carry with their task.…They also tend to fade away over time…even if they haven't been actively dismissed.…Alerts are designed to be read.…They appear in a central area of the screen,…typically in a modal window that has to be acted on…
- Designing around human limitations
- Telling stories
- How we group the things we see
- Making standard and consistent interfaces
- Smart defaults
- Reducing system latency and communicating during delays
- Making error messages into useful dialogs
- Designing for delight
Skill Level Beginner
1. How Brains Work
2. How We See Things: Perception Principles
3. Real-World Metaphors: Physical Concepts
4. Telling a Story: Workflow Concepts
5. Communicating through the UI
6. Designing for Delight
Next steps1m 6s
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