Join Chris Nodder for an in-depth discussion in this video Next steps, part of Interaction Design for the Web.
- At the beginning of this course,…we said that human behavior makes sense…when you know what drives people.…We as a race have cognitive…and perceptual limitations.…We're sometimes governed by our emotions…rather than by totally rational thought.…If you understand this, you can design software…to support our limitations and help us to succeed.…Workflow is at the center of good interaction design.…If you use computers for what they're good at…and pay attention to users underlying needs and goals,…you can balance people's need to feel in control…with their desire to have the computer…make a lot of the messy, underlying decisions.…
So, interaction design is making sure…you tell a good consistent story…using the appropriate types of UI,…and being aware of human limitations.…Have fun applying the interaction design principles…from this course in your work.…If you take care of the little issues,…help people fit each part…of the interface into the bigger picture,…and design the interaction with a sense of delight,…you're much more likely to build products…
- Designing around human limitations
- Telling stories
- How we group the things we see
- Making standard and consistent interfaces
- Smart defaults
- Reducing system latency and communicating during delays
- Making error messages into useful dialogs
- Designing for delight
Skill Level Beginner
1. How Brains Work
2. How We See Things: Perception Principles
3. Real-World Metaphors: Physical Concepts
4. Telling a Story: Workflow Concepts
5. Communicating through the UI
6. Designing for Delight
Next steps1m 6s
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