Join Chris Nodder for an in-depth discussion in this video Knowledge work interfaces, part of Interaction Design for the Web.
- Now it's time to talk about making your interface…support the types of behaviors…that people use computers for when they're researching,…whether that research is as simple…as finding a new pair of shoes to buy…or as complex as determining the global sales demand…for a certain category of footwear…over the next 18 months.…I found that thinking about workflow in terms…of researching, iterating, and taking action helps…to make sure you've included the right tools…in your interface.…Tools for searching, sorting, and filtering help…with the research side.…
Tools for tracking changes…and performing what-if analysis help…with the iteration part of the process.…Tools for seeing status, detail,…and the available actions help your users feel confident…that they can take action.…Any one research interface might focus on a single one…of these elements or it might include all three.…Let's take a look at each in turn.…Researching problems is where we find the scope…of the issue,…the tools that we use when we're narrowing down a lot…
- Designing around human limitations
- Telling stories
- How we group the things we see
- Making standard and consistent interfaces
- Smart defaults
- Reducing system latency and communicating during delays
- Making error messages into useful dialogs
- Designing for delight
Skill Level Beginner
1. How Brains Work
2. How We See Things: Perception Principles
3. Real-World Metaphors: Physical Concepts
4. Telling a Story: Workflow Concepts
5. Communicating through the UI
6. Designing for Delight
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